Passing through it will disable your weapons. Stage 5 contains unique one-time quotes that play as the Stage progresses: Only the Mystery Dispenser is available near the end of the Stage, They all stand under the lines of fire of Laser Turrets, located near the beginning part of the last stretch with a large number of defenses. There are two Chain Gun Turrets behind them.ġ4th and 15th survivors: one stands on some cylindrical compartments on the left, while the other stands slightly to the right and under the line of fire of two Blue Radial Cannons.ġ6th, 17th and 18th survivors: two of them stand as a group on the left side, while the remaining one stands on the right. Below are their locations in order:ġst and 2nd survivors: located on opposite sides of the screen, in between the wreckage of Mantis Flying Fortress from Sky Force 2014.ģrd, 4th and 5th survivors: located as a group on the right side of the screen, near the platform of the Energy Blaster Turrets.Ħth survivor: can be seen standing behind a twin AA Cannon, which sits in the middle of the screen.ħth, 8th and 9th survivors: located as a group on the right side, standing in between the wreckage of Mantis Gunship from the previous game.ġ0th survivor: located in the middle of the screen, trapped in between the laser beams of several type I Laser Turrets.ġ1th survivor: can be seen standing next to an elevated platform in the middle of the screen, which houses the Red Radial Cannon that fires in a spiraling pattern.ġ2th and 13th survivors: located as a group slightly to the left, near a pile of containers and a spider walker with a claw. If there are two or more survivors in close groups, attempting to rescue them all at once can severely limit your Plane's mobility and risk being hit by the Missile. The Missile is tough to deal with when there are survivors to rescue. As mentioned above, the Missile can be distracted by Holo Granny's decoys and be slowed by Slo Mo Chan. The Missile can make contact with and disable summoned Wingmen, but it doesn't actively seek them. The Missile is indestructible by all means, including Mega Bombs activated by Burton Panic Technician and shockwaves from Iron Clad's supercharge. It has the similar trait as an enemy projectile that give the Plane a tough chase with its great homing ability for the rest of the Stage, as well as the disabling effect shared with the EMP Field mentioned above. But unfortunately, the Stage has a back-up plan: the EMP Missile, similar to that of Stage 5 of Sky Force 2014. The disabling effect does not deal damage and does not affect the Stay Untouched Medal.īased on the description of Card 11, upon its acquisition a Special Task Force was sent and successfully disarm the field, making it possible for the Plane to attack during the whole Stage. The Tase MeBro and Holo Granny Technicians, if on board, are also inactive during so. Any unused Power-ups on board the Plane will be lost if it is disabled. This includes the inability to use Main and Wing Cannons, Missiles as well as Power-ups. When disabled, all weapons of your Plane is disabled for the rest of the level. The field acts as a barrier that absorbs all bullets coming from your Plane and inevitably disable your Plane when it intersects the field. If Card 11 is not owned, a purple energy field will appear right at the beginning of the Stage. The unavoidable disarming field that extends across the screen horizontally. However, this is optional, and destroying the enemies will not reward you with medals. Note that the enemies in this stage can be destroyed (Only if the energy field is removed).
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